Monday, January 23, 2017

Tzeentch Models



With the release of the Traitor Legions book, I decided to start a Tzeentch army (because three chaos marine armies aren't enough).  The low model count allows me to try out colors that I don't normally use, and go into detail that I don't normally have time for.


The idea behind the paint scheme is that all of the psykers have the traditional blue armor, but all of the non-psykers have white armor.  Thousand Sons fluff says that non-psykers were turned to dust inside their armor when the Rubric of Ahriman was cast.  In this way they have been purified of their corrupted bodies.  The white armor represents those who have been purified and they seek the purification of all mankind.  Here are how things look so far.




I am also planning on allying in some blue horrors with a herald.  I have had these horrors forever, but hadn't completed them until recently.  


My next project is going to be a forgefiend.  I managed to grab an old Tomb Kings necrospinx off ebay and I added on a couple of hades autocannons.  

I like big guns and I cannot lie....

As I paint him, I will write up a guide for painting white armor, so stay tuned.  I also started up an instagram account, so you can find all my painting updates there.  Look for me under the name "ThePaintTzar".


18 comments:

  1. That Tomb Kings Sphinx is a great conversion! Looks very appropriate. I also like the idea of only keeping the Psykers blue. Makes them stand out and gets away from the same blue color scheme everyone has for the TS.

    Were you planning on picking up a LoC/Kairos kit to go with those Horrors? The new one looks so gorgeous...

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    1. Yes, but at the speed I am working I probably won't get to it until this summer. The old LOC model has always been one of my favorites, and the new one is even better.

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    2. I have been waiting to get any LoC/Fateweaver models until plastic for... wait for it... since 6th edition dropped. Yeah, I am stoked but my wallet sure isn't (know way I can sneak that past the wife she looked up the price right away then dropped her coffee).

      I plan to run Omniscient Oracles, so that is like $260 right there before tax... but I also want to have a Magnus the Red for.. reasons... (I only play thousand point games so... doubt I'll field him). Hmmm $390 before tax... gulp...

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    3. I know the feel. In preparation for the wallet hurt I sold a bunch of my old models I don't use anymore. I sold my old LoC and Kairos and somehow got $55 and $72 for them respectively. Pretty pumped about that because I'm definitely picking up two of the new kits ASAP.

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  2. Very nice, I painted my Thousand Sons just a uniform blue and gold, but I like the contrast with your army. It also makes it quick to identify the aspirant.

    I especially like the blue horror paint job. I have a bunch of primed blue horrors and 2 pots of macragge blue and temple guard blue sitting side by side while I twiddle my thumbs deciding how to use them. I will be copying your paint job sir.

    I also like the Necrosphinx conversion. I have seen some done before but yours turned out very clean cut. I have proxied them in game with Thousand Sons though and do not enjoy their play... I wonder how easily I can convert that into a standard maulerfiend?

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    1. The necrosphinx can probably just be swapped for a maulerfiend. it comes with the two blades that go one its forearms. It is slightly taller than a standard maulerfiend, but a bit less bulky.

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  3. Do you know if I can take a Helforged Warpack as a separate Thousand Sons formation? If I can, could I then hide the Warpsmith in the Scarab unit and let him benefit by the Astral Grimoire as well??

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    1. Per the Traitor Legion book, any detachment can be a Thousand Sons detachment as long as it follows the restrictions. And the BRB states a formation is just a "special type of detachment" so I would think you could take it. If it's not listed in their big detachment then it wouldn't get that bonus, but you could still take it separately.

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    2. You can take a Helforged Warpack, but I can't tell if you could make that formation a 'Thousand Sons' detachment. I can see the argument both ways, but haven't been able to settle on which way is correct.

      Either way the Warpsmith should still benefit from the Astral Grimoire, but he might not be able to take the artifact himself.

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  4. Why did you got with blue horrors instead of pink horrors? They are cheaper for sure but you don't get the extra WC for 11+ models and lose out on the first tier of the split rules.

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    1. I think he was just painting up blue horrors for the split rule.

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    2. Blue Horrors also get an extra WC for having 11 or more models. They do not get a third charge for 16+, but they do get a second charge.

      So Blue Horrors are a much more efficient way to get cheap warp charges. But they're still much more vulnerable to dying. An 11 man unit of Pink Horrors has the opportunity to turn into more blue horror units while Blues can only go down to brimstone.

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    3. Beau hit the nail on the head. They were primed blue before the rule. I will add pink horrors at some point.

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  5. The white armor is a lovely contrast. Those terminators look really good in white!

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  6. Need more posts Andrew! I was wondering what you would think of running a 10 man War Coven of sorcerers all in terminator armor as part of a 1850 list. At ML2 with spell familiars the formation would come out to about 1350 points but you would manifest all powers of your choice (most likely telepathy) on 3+ and have all the tzeentch and telepathy powers. These units could split up or deathstar and have an innate 2+/3++ rerolling 1's. They could all deep strike in if you wanted, and take astral grimoire on 1 for 12" movement. Would it be survivable enough though? and what would be the best way to spend the other 500 points. I figured Heralds Anarchic at 500 points would give +18 warp charges.

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    1. I know, I feel like I am neglecting things. Reality has gotten busy.

      I might avoid the terminator armor for one reason; I have recently fallen in love with disks of tzeentch. Single sorcerers (or heralds) on disks are amazing because they can fly close, shoot their witchfires, and then turboboost outside of range/LOS.

      Right now I am working on an article for more probabilities related to warpfire, so stay tuned.

      I am still working on the learning curve for 1ksons and I am still not consistently winning games. The psychic phase is fickle and I am still mastering it's subtleties.

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    2. I agree, and yeah I have been putting heralds Anarchic on disks and doing just that in some of my lists... I still find that if they get caught by flesh hounds they are toast. I was thinking the Terminator Sorcerers could prove great against flesh hounds where my other units were not while still providing ap2 force in case I come up against something like dreadknights.

      One of my friends never leaves home without his seercouncil... and my hope and dream in life is to out psyker it to death one day on the table...

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    3. For anti-infantry I have been rolling biomancy on one or two sorcerers. I pass on the +I,A power and Hemmorage, but the other powers are great. The -1str,T power combines amazingly well with any of the warpflame powers.

      Also, you have a chance for Iron Arm which will let you regular attacks ignore armor saves and is amazing combined with force.

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